Global Esports Market Trends:<\/strong><\/p>\n\n\n\nThe revenue in the esports industry is generated through sponsorships and advertisements, tickets and merchandise, and media rights. As a result, the market is primarily driven by the increasing investments by various media organizations for winning exclusive media rights to broadcast the live streaming of these events. In addition to this, easy access to communication technology has enabled fans across the globe to track live esports activities, which is fueling market growth. Esports are commonly available in numerous formats, making them easily accessible for players. Moreover, the pop-culturization of the sports industry, coupled with the growing acceptance of video games, is creating opportunities for the market. As a result, streaming platforms such as Twitch, HitBox, Beam, Azubu, Bigo Live, and YouTube Gaming are gaining popularity among consumers.<\/p>\n\n\n\n
Global Esports Market 2022-2027 Analysis and Segmentation:<\/strong><\/p>\n\n\n\nCompetitive Landscape with Key Players:<\/strong><\/p>\n\n\n\nThe competitive landscape of the industry has also been examined along with the profiles of the key players being:<\/p>\n\n\n\n
- Activision Blizzard Inc.<\/li>
- Capcom Co. Ltd.<\/li>
- Electronic Arts Inc.<\/li>
- Epic Games Inc.<\/li>
- FACEIT<\/li>
- Gameloft SE (Vivendi SE)<\/li>
- Gfinity PLC<\/li>
- Intel Corporation<\/li>
- Modern Times Group<\/li>
- Nintendo Co. Ltd.<\/li>
- NVIDIA Corporation<\/li>
- Riot Games Inc<\/li>
- Valve Corporation<\/li>
- Zynga Inc.<\/li><\/ul>\n\n\n\n
Breakup by Revenue Model:<\/strong><\/p>\n\n\n\n- Media Rights<\/li>
- Advertising and Sponsorships<\/li>
- Merchandise and Tickets<\/li>
- Others<\/li><\/ul>\n\n\n\n
Breakup by Platform:<\/strong><\/p>\n\n\n\n- PC-based Esports<\/li>
- Consoles-based Esports<\/li>
- Mobile and Tablets<\/li><\/ul>\n\n\n\n
Breakup by Games:<\/strong><\/p>\n\n\n\n- Multiplayer Online Battle Arena (MOBA)<\/li>
- Player vs Player (PvP)<\/li>
- First Person Shooters (FPS)<\/li>
- Real Time Strategy (RTS)<\/li><\/ul>\n\n\n\n
Breakup by Region:<\/strong><\/p>\n\n\n\n- North America (United States, Canada)<\/li>
- Europe (Germany, France, United Kingdom, Italy, Spain, Others)<\/li>
- Asia Pacific (China, Japan, India, Australia, Indonesia, Korea, Others)<\/li>
- Latin America (Brazil, Mexico, Others)<\/li>
- Middle East and Africa (United Arab Emirates, Saudi Arabia, Qatar, Iraq, Other)<\/li><\/ul>\n\n\n\n
Key Highlights of the Report:<\/strong><\/p>\n\n\n\n- Market Performance (2016-2021)<\/strong><\/li>
- Market Outlook (2022-2027)<\/strong><\/li>
- Porter\u2019s Five Forces Analysis<\/li>
- Market Drivers and Success Factors<\/li>
- SWOT Analysis<\/li>
- Value Chain<\/li>
- Comprehensive Mapping of the Competitive Landscape<\/li><\/ul>\n\n\n\n
If you need specific information that is not currently within the scope of the report, we can provide it to you as a part of the customization.<\/p>\n\n\n\n
About Us:<\/strong><\/p>\n\n\n\nIMARC Group is a leading market research company that offers management strategy and market research worldwide. We partner with clients in all sectors and regions to identify their highest-value opportunities, address their most critical challenges, and transform their businesses.<\/p>\n\n\n\n
IMARC\u2019s information products include major market, scientific, economic and technological developments for business leaders in pharmaceutical, industrial, and high technology organizations. Market forecasts and industry analysis for biotechnology, advanced materials, pharmaceuticals, food and beverage, travel and tourism, nanotechnology and novel processing methods are at the top of the company\u2019s expertise.<\/p>\n\n\n\n
Contact Us:<\/strong><\/p>\n\n\n\nIMARC Group
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Sheridan, WY (Wyoming) 82801 USA
Email: Sales@imarcgroup.com
Tel No:(D) +91 120 433 0800
Americas:- +1 631 791 1145 | Africa and Europe :- +44-702-409-7331 | Asia: +91-120-433-0800, +91-120-433-0800<\/p>\n","protected":false},"excerpt":{"rendered":"
The latest report published by IMARC Group, titled \u201cEsports Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2022-2027,\u201d offers a comprehensive analysis of the industry, which comprises insights on the esports industry report. The report also includes competitor and regional analysis, and contemporary advancements in the global market. The global esports market reached a value of US$ 1.18 Billion […]<\/p>\n","protected":false},"author":6,"featured_media":8168,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"nf_dc_page":"","om_disable_all_campaigns":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[240],"tags":[],"jetpack_sharing_enabled":true,"jetpack_featured_media_url":"https:\/\/i0.wp.com\/nazing.co.uk\/wp-content\/uploads\/2022\/06\/Esports-Market-scaled.jpg?fit=2560%2C1199&ssl=1","_links":{"self":[{"href":"https:\/\/nazing.co.uk\/wp-json\/wp\/v2\/posts\/8167"}],"collection":[{"href":"https:\/\/nazing.co.uk\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/nazing.co.uk\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/nazing.co.uk\/wp-json\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"https:\/\/nazing.co.uk\/wp-json\/wp\/v2\/comments?post=8167"}],"version-history":[{"count":1,"href":"https:\/\/nazing.co.uk\/wp-json\/wp\/v2\/posts\/8167\/revisions"}],"predecessor-version":[{"id":8169,"href":"https:\/\/nazing.co.uk\/wp-json\/wp\/v2\/posts\/8167\/revisions\/8169"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/nazing.co.uk\/wp-json\/wp\/v2\/media\/8168"}],"wp:attachment":[{"href":"https:\/\/nazing.co.uk\/wp-json\/wp\/v2\/media?parent=8167"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/nazing.co.uk\/wp-json\/wp\/v2\/categories?post=8167"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/nazing.co.uk\/wp-json\/wp\/v2\/tags?post=8167"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}