{"id":8167,"date":"2022-06-03T09:06:30","date_gmt":"2022-06-03T09:06:30","guid":{"rendered":"https:\/\/nazing.co.uk\/?p=8167"},"modified":"2022-06-03T09:06:30","modified_gmt":"2022-06-03T09:06:30","slug":"esports-industry-growth-rate-overview-and-report-2022-2027","status":"publish","type":"post","link":"https:\/\/nazing.co.uk\/esports-industry-growth-rate-overview-and-report-2022-2027\/","title":{"rendered":"Esports Industry Growth Rate, Overview, and Report 2022-2027"},"content":{"rendered":"\n

The latest report published by IMARC Group, titled \u201cEsports Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2022-2027,\u201d <\/strong>offers a comprehensive analysis of the industry, which comprises insights on the esports industry report<\/a><\/strong>. The report also includes competitor and regional analysis, and contemporary advancements in the global market. The global esports market reached a value of US$ 1.18 Billion in 2021. Looking forward, IMARC Group expects the market to reach US$ 3.86 Billion by 2027, exhibiting at a CAGR of 22.4% during 2022-2027. <\/strong>Esports, or electronic sports, are video games that can be played on a PC, console, mobile, or tablet. They are a form of a competitive tournament organized for video game players, which imitates the experience of viewing a professional sporting event. In this type of setting, the audiences watch various video gamers compete against each other. Esports can be played by amateurs as well as professional gamers for leisure or professional championships. They are also known to improve hand-eye coordination, attention, visual acuity, basic processing, and executive functions. In recent years, esports have gained popularity among individuals as they enhance problem-solving ability, strategy skills, self-confidence, and player socialization.<\/p>\n\n\n\n

We are regularly tracking the direct effect of COVID-19 on the market, along with the indirect influence of associated industries. These observations will be integrated into the report.<\/em><\/strong><\/p>\n\n\n\n

Request Free Sample Report (Exclusive Offer on this report):   <\/strong>https:\/\/www.imarcgroup.com\/esports-market\/requestsample<\/a><\/p>\n\n\n\n

Global Esports Market Trends:<\/strong><\/p>\n\n\n\n

The revenue in the esports industry is generated through sponsorships and advertisements, tickets and merchandise, and media rights. As a result, the market is primarily driven by the increasing investments by various media organizations for winning exclusive media rights to broadcast the live streaming of these events. In addition to this, easy access to communication technology has enabled fans across the globe to track live esports activities, which is fueling market growth. Esports are commonly available in numerous formats, making them easily accessible for players. Moreover, the pop-culturization of the sports industry, coupled with the growing acceptance of video games, is creating opportunities for the market. As a result, streaming platforms such as Twitch, HitBox, Beam, Azubu, Bigo Live, and YouTube Gaming are gaining popularity among consumers.<\/p>\n\n\n\n

Global Esports Market 2022-2027 Analysis and Segmentation:<\/strong><\/p>\n\n\n\n

Competitive Landscape with Key Players:<\/strong><\/p>\n\n\n\n

The competitive landscape of the industry has also been examined along with the profiles of the key players being:<\/p>\n\n\n\n